Mod «MK.III Relic Hunter (New Skeleton Race)» for Kenshi

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The MK.III Relic Hunter is a rare and specialized variant of the Skeleton race. These units focus on recovering lost technology and modify themselves with experimental components from the Old Empire. Custom retrofits replace standard parts with volatile mechanics, including acoustic-dampening plating, micro-tuned servos, and overcharged optical arrays. These upgrades provide superior stealth, movement speed, and vision compared to normal Skeletons.
Custom Game Start: The Relic Hunter Difficulty: Hard Starting Location: World's End (the independent mountain headquarters of the Tech Hunters). Starting Gear: Drifter's Leather Pants, a Rusty Long Cleaver, one Skeleton Repair Kit, and 1,000 Cats. Bounty: You begin with a 50,000 Cat bounty and hostile relations (-100) with the Holy Nation. Escaping the mountains requires moving through hostile Paladin territory.
Gameplay and Stats The MK.III trades durability and armor slots for extreme speed, enhanced vision, and specialized utility.
Anatomy and Hitpoints Internal experimental mechanics make the core and limbs more fragile than a standard Skeleton.

  • Head, Chest, Legs: 200 HP
  • Stomach: 185 HP
  • Arms: 180 HP


Sensory and Mobility Enhancements Overcharged optics and micro-tuned servos improve scouting capabilities.

  • Vision Range: 1.4x multiplier
  • Movement Speed: 85 (Min) to 125 (Max)


Skill Experience Modifiers Hardware is optimized for infiltration and technical recovery but lacks programming for menial tasks or organic biology. Bonuses: Stealth, Athletics, Robotics, Engineering Penalties: Labouring, Field Medic

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