Mod «[EA32+] Vehicle & Turret Spawner» for Ravenfield
[EA32+] Vehicle & Turret Spawner for Ravenfield adds tools to spawn vehicles and turrets with customizable placement.
Features
— Supports spawning vehicles and turrets
— Placement patterns: Single / Circle / Grid / Triangle / Line
— Custom spawn settings: quantity, spacing, orientation, supports mass placement
— Ground alignment: automatically adjust placement to the ground when spawning (toggle ON/OFF)
— Shortcut operations: freely configurable keybinds (Shift / Ctrl / Alt / mouse side buttons supported)
— Experimental features: additional vehicle & turret list
— EA32 Rarity support (*currently turret only)
— Switch between rarity spawn and fixed spawn (*rarity spawn is experimental)
— Preview feature: check placement with a simple display before spawning
— Destroy spawned vehicles to reduce load when mass spawning gets heavy
— Automatic squad boarding: assign squads upon spawn (*experimental)
Settings
Keybinds
These are the keybind settings. The following can be customized:
NameValue(Default)
Menuk
SpawnF1
PreviewF2
Destroy
DestroyAll
Collision
Here you can configure settings to prevent vehicles or turrets from clipping into the ground when spawned.
NameExplanation
Collision RadiusAvoidance radius for obstacles
Offset DistanceDistance from obstacles
Min DistanceMinimum spawn distance
Max DistanceMaximum spawn distance
Spawn Assistance
NameExplanation
Align To GroundRotation adjustment to ground (Default: OFF)
Min DistanceOption for minimum distance
Ground CorrectionOffset from the ground when spawning
Spawn ClearanceAvoid obstacles when spawning
Preview
Settings related to preview display.
NameExplanation
Preview Individual HeightCalculate preview display at the same height for all objects
Squad
Settings related to squads.
By default, these are turned OFF since they can cause heavy performance load.
This is an experimental feature and may not work properly in some cases.
NameExplanation
Disable RespawnAuto-revive squad when killed
Auto Spawn SquadWhether a squad spawns automatically when spawning
Include Player In Squad (Experimental)Spawn the player into the squad on their own team (Ideal for turret operation)
How to Assign Key Binds
To assign a key bind, simply enter the keys you want to use.
If you want to include the Ctrl, Shift, or Alt keys, enter them as «ctrl+anykey», «shift+anykey», «alt+anykey».
When specifying the left Ctrl, Shift, or Alt key in the settings, please write «alt» or «leftalt»; for the right key, write «rightalt».
For mouse side buttons, enter «mouse1», «mouse2», «mouse3», «mouse4», «mouse5», «mouse6».
Known issues
Some modded vehicles and the camera conflict in Spectator mode.
The cause is unknown, but the workaround is to disable the modded vehicle.
When spawning a rarity, the error «Error The Object you want to instantiate is null.» occurs.
This error occurs when there is a vehicle or turret that does not exist in the GameConfigurations (configuration file.rtc) settings.
This occurs particularly when a mod previously installed on Steam Workshop is deleted and the configuration file remains unchanged.
The current workaround for this is to reset the configuration file.rtc.
Q&A
Q: I get the error «Error: The Object you want to instantiate is null.»
A: This occurs when loading a previously installed mod that has disappeared.
This occurs when you delete a mod while selecting «Spawn vehicle» in the vehicle settings screen.
Q: The menu doesn't appear.
A: If it doesn't appear, first check that Mutator is enabled.
If you're using any other Mutator, disable them all and check if they work on their own. (You can change the menu keys yourself.)
If there's a conflict, you'll need to disable one of them to play.
Also, if you're using a Mac or Linux OS, unfortunately we don't have a testing environment, so we can't verify or fix the issue.
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