Mod «BlackFangXLR» for Barotrauma

0
40

An extended version of the original BlackFang submarine. It features additional sections, more weapons, two engines, complex systems, and an advanced medbay with new pipes, valves, and a power distributor. The submarine contains over 6,000 structures and is optimized for stable performance.
Scout class | Tier 3 submarine Price: 30,000 MK Crew: 3 — 9 Item lockers: 17 Cargo capacity: 24 Horizontal speed: 25 km/h (30 km/h with overdrive) Vertical speed: 18 km/h | -12.5 km/h (-15.5 km/h with airlock ballast mode)
This submarine is designed for team play. The layout requires movement between sections, and turrets with limited firing angles require cooperation between Security Officers and the Captain. The Captain controls discharge coils and decoy launchers to cover blind spots. The sub includes only 6 diving suits but features hardened hull armor (250 HP) and emergency kits with survival supplies. It is designed for cooperative play with humans or bots, offering a vanilla-like experience with unique elements.
Features:

  • Unique angled design
  • Advanced navigation terminal
  • Manually reassembled items
  • Tube aiming device for depth charge launchers
  • Water fire extinguishing system
  • Power control and management options
  • Large engine with secondary overdrive mode
  • Ballast mode for the airlock
  • Emergency ballast drain option
  • Dynamic light indicators for engine rotation, RPM, ballast water level, and pump status
  • 360-degree motion sensors for proximity warnings on the captain's sonar
  • Panel with light alert indicators for main systems
  • Windows 95 styled monitoring console
  • Auto/manual doors
  • Auto/manual discharge coils
  • Valve and pipe system for engine/reactor room and ballast pumps
  • Combined ammo storage for easier refilling
  • Combined medbay with medical fabricator, research terminal, and genetic storage


Note: Discharge coils draw power directly from gun supercapacitors. Players must choose between passive defense or active heavy fire. Upgrading supercapacitors is recommended. All buttons include context hints when hovered over.
Weaponry (Top):

  • 2 Chainguns (Fore and Aft)
  • Main caliber Flak cannon
  • 3 Programmable discharge coils


Weaponry (Bottom):

  • 2 Pulse lasers (Fore and Aft)
  • Main caliber Flak cannon
  • 3 Programmable discharge coils
  • 3 Depth charge launchers


Systems:

  • Navigation terminal: Includes backup accumulator array, manual coil discharge, and overdrive mode buttons. Orange buttons control auto doors, O2 generator, external lights, coil mode, and airlock ballast mode.
  • Red levers: Activate water fire extinguishing in the reactor and junction box compartments. The central connector lever drains all ballasts.
  • Engine room panel: Displays RPM for main and overdrive engines and fan speed. Lever 1 cuts power to both engines. Button 2 toggles the overdrive engine. Button 3 toggles the main water pump.
  • Electrical: Every junction box has marking stickers and a power cut switch. Backup power can be toggled via an orange button inside the compartment.

Version 30.03.2026: Download


Version 22.03.2026: Download

No comments yet. Be the first to add a comment!