Mod «[LK]Vs.Swk-Solifugae» for Barotrauma

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[LK]Vs.Swk-Solifugae for Barotrauma.

T2 Scout class submarine. Dimensions: 50x12m. Component count: 946 (excluding supplies) + 146 (drones). Price: 27,500 mk. A free version with an invulnerable hull and core systems is included.

This is an unconventional vessel. Please read the specifications carefully:

  • ID Permission: This ship has special ID permission settings. If you switch to this vessel mid-campaign, repurchase the ID card from station merchants.
  • Armament: The main armament is a high-rate lancer, plus one large and one small conventional turret.
  • Lancer Power Output: 100,000 kW (20 times that of conventional pulse lasers). To operate the lancer, the vessel is equipped with the following supporting devices:
    • Reactor: Maximum initial output 8,500 kW, capable of supporting the lancer at 1.02 RPS fire rate; maximum upgraded to 1.61 RPS. (Based on fully upgraded vanilla ship with max level and one maxed relevant talent crew member).
    • Battery Bank: Maximum output 20,000 kW. It supports the lancer firing 113 rounds in 36 seconds at 3.16 RPS; max upgrade: 200 rounds in 63.4 seconds. Charge efficiency 0.75; full recharge from full reactor output takes 113 seconds (166 seconds at max level). The battery bank also governs the overall power grid operation; battery depletion will severely degrade other ship performances.
    • High-Power Battery Pack: Maximum output 65,000 kW. It supports the lancer firing 113 rounds in 6.9 seconds at 10.26 RPS; max upgrade: 200 rounds in 12.2 seconds. Charge efficiency 0.4; full recharge from full reactor output takes 132 seconds (194 seconds at max level). The high-power battery pack is mainly for lancer firing and only activates when total load reaches 35,000 kW.
    • Super Capacitor: Maximum charging speed 14,700 kW, charge efficiency 0.2. At 5x voltage, it supports lancer charging at 11.61 RPS; max upgraded to 15.09 RPS.
    • Performance: Under ideal fully upgraded conditions, the lancer can fire 180 rounds in 12 seconds at 15 RPS until high-performance capacitors are exhausted. Supported by the battery bank, it can still fire 243 rounds in 51 seconds at 4.77 RPS. After complete battery depletion, roughly six minutes of standby is required for full recovery. Please use all functions with caution.
  • Command Bridge Indicators: You can view ship operational parameters in the command bridge.
    • Main head display indicators:
      • Volt-M: Main grid voltage, adjustable by settings.
      • Volt-H: High-voltage subgrid voltage, normal value is 2.
      • Volt-L: Low-voltage subgrid voltage, normal value is slightly above 0.5.
      • Sb-cap: Battery bank charge level.
      • Hb-cap: High-performance battery charge level.
      • Time: Remaining seconds until battery bank depletion at current output power.
      • Temp: Reactor core temperature, maximum limit 5000 degrees.
      • Fuel: Reactor fuel percentage.
    • Lighting / color status of right-side indicator lamps:
      • Navigation Station Hunter-Killer: red light means firing in progress.
      • Constant red light means Strike Mode enabled.
      • Engine limit unlocked.
      • Drone control: red light means drones are firing.
    • Left timeline shows your total navigation time.
  • Command Bridge Controls: You may and need to adjust or match relevant parameters in the command bridge.
    • Lever 1: Railgun fire permission; may cause AI to fire railguns by mistake.
    • Lever 2: Strike Mode.
    • Right switch: Reactor Turbine Control (Green) / Temperature Control (Red). Temperature Control has higher sensitivity but causes fuel waste under low-power state.
    • Capacitor on the left of the info terminal: Normal lancer fire gear.
    • Three buttons on the navigation sonar interface correspond to: Navigation Station Hunter-Killer, Engine Limit Unlock, and Depth Charge Deployment / Hunter-Killer Fire.
    • Combat Info Terminal: See below.
  • Combat Info Terminal: Ship operating parameters can be set via the terminal in front of the navigation station. Enter «abbreviation + number» to adjust; for example, input «VM1» to set the expected main grid voltage to 1.
    • GL represents lancer fire gear under Strike Mode. Input «GLx0» to set terminal gear to Level x; for example, input «GL80» to set gear to Level 8.
    • VM represents expected main grid voltage: Unlike the Sd-180 series, Vs-251 voltage does not significantly affect equipment performance, but mainly affects capacitor charging priority. Higher voltage makes the grid prefer charging high-performance batteries first; lower voltage tends to charge high-performance batteries and battery bank synchronously. Voltage shall not be set below 1, otherwise abnormal capacitor discharge will occur; voltage should not be set above 3, otherwise the risk of grid burnout increases.
    • SC represents cruise speed parameter.
    • Multiplier Adjustments: When upgrading reactor or capacitor charging speed, you need to adjust the corresponding multiplier.
      • Default reactor multiplier is 85, +3% per upgrade. Engineer's «Hummer» talent adds 10%. You may slightly lower the multiplier for better voltage stabilization. Recommended multiplier table: (No Talent) 84.5/87.5/90/92.5 // (With stackable talent) 93/96/99/101.5. Manual calculation is required if using mods like Better Upgrades.
      • Default battery multiplier is 250, +10% per upgrade. Multiplier tiers: 250/275/300/325.
      • Default super capacitor multiplier is 735, +10% per upgrade. Multiplier tiers: 735/808.5/882/955.5.
  • Propulsion System: Due to Steam's character limit, please move to the discussion section.

Version 12.05.2026: Download


Version 06.05.2026: Download

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