Mod «The_Defect» for Don't Starve Together
The Defect is a playable character from Slay the Spire adapted for Don't Starve Together.
Stats
- Health: 125
- Sanity: 50 (gain and drain rates are halved)
- Hunger: 150
Character Perks
- Energy: Attacks consume Energy. Lower Energy reduces attack power, down to 50%.
- Robot: No penalties from stale or spoiled food. Getting wet causes a short circuit. Uses WX-78's voice and quotes.
- Orbs: When a Core is equipped, four types of Orbs can be Channeled. Each Orb reduces Max Sanity by 10.
Orb Mechanics
- Equip an exclusive Core. Press R to consume Energy and summon an Orb.
- Orbs maintain a set distance from the character. Use Q and E to rotate the Orb angle.
- Only one Orb can exist at a time. Channeling a new one Evokes the previous Orb.
Lightning Orb
- Attacks once per second, dealing 10 electric damage (+5 per Focus).
- When evoked on enemy contact: deals 5x damage and causes electrical paralysis, then disappears.
Frost Orb
- Starts with 100 HP (+50 per Focus).
- Attacks apply half a tier of Freezing and draw aggro.
- Right-click to possess the Orb and block damage.
- When destroyed, it leaves an ice ring that slows non-player entities.
Dark Orb
- Absorbs a percentage of Shadow Creatures' Max Health while weakening targets. The closer the distance, the higher the absorption multiplier.
- Absorbed Max Health converts into Evoke damage. 50% of this damage is dealt as planar damage.
- Absorption effect is reduced 10x against bosses. Each point of Focus adds 3 base absorption damage, unaffected by distance or target Max Health.
- Damage value decays rapidly during Day, slower at Dusk, and not at all at Night.
Plasma Orb
- Generates Energy and provides light based on Energy level.
- Shrinks light radius to supply Energy when levels are low.
Exclusive Items
Cores
- Starts with a Cracked Core. Recovers 2 Energy/s while idle.
- The Core has 4 slots for Data cards and special items only.
- Provides 0%–50% damage absorption based on current Energy.
- Repair Recipe: Blue Gem + 10 Glow Berries + 2 Electrical Doodads + 3 Moon Glass.
- After repair: 50%–80% absorption, 8 slots, and improved Energy recovery/max. Recovery works slowly even when not idle.
- The Core can be upgraded into four specialized versions:
Frozen Core
- Recipe: Snow Day Lure + Ice Bream + 2 Blue Gems.
- Enhances Frost Orb Freezing and ice ring slow effects.
- Blizzard: Rains hail on a target area. More Frost Orbs create more hail with a wider spread. Damage scales with Frost Orb HP.
- Immune to Freezing and regenerates Frost Orbs when cold. No longer immune to electric damage and takes increased fire damage.
Thunderbolt Core
- Recipe: Restrained Static + 2 Volt Goat Horns + 10 Bottled Lightning.
- When Orb Slots are full, prioritizes releasing Lightning Orbs to chase enemies.
- Releases Lightning Orbs when taking damage.
- Tempest: Consumes 5 Energy per channeled Lightning Orb until depleted. Changes weather to Rain.
Dark Core
- Recipe: Shadow Atrium + 3 Pure Horror.
- Dark Orb gains +10 damage/s.
- Aggregate: Treats all nearby targets as Shadow Creatures, attacks them, and drags them toward the character.
Fusion Core
- Recipe: Magiluminescence + Astral Detector + 2 Moon Glass Saw Blades + Nucleation Fluid.
- Enhances Core Energy recovery and max capacity.
- Meteor Strike: Summons a meteor that splits into 2 random Boulders on impact. Hit targets become plasmatized.
- Plasmatized: Every 100 damage taken releases an ion orb dealing 10 damage plus damage over time.
- Plasma Orbs hit by the meteor are empowered.
Data Cards
- Items based on Slay the Spire cards. Place them in the Core and consume Energy to activate effects.
- Includes over 20 types with detailed in-game descriptions.
Exclusive Weapons
Ball Lightning
- Recipe: Morning Star + Volt Goat Horn + Lightning Conductor.
- Melee weapon dealing 30 electric damage. Deals 1.5x damage against Wet targets.
- Adding Restrained Static boosts max charge rate and adds 100% planar damage.
- Right-click to summon ball lightning at a target and direct it. Rapidly consumes charge.
- Charges at 1 Energy/s while equipped (max 30). Focus boosts damage. Damage scales with speed and size.
Spheric Guardian
- Recipe: Melty Marbles + 3 Broken Shells + 6 Marble. (Recipe for Melty Marbles requires 3 Desert Stone).
- Ranged weapon dealing 33 damage. Causes knockback when both spheres hit. Range: 5.
- Right-click to summon a controllable guardian. Hitting a target causes knockback and slows the character while attracting aggro.
- Being hit reduces weapon durability.
- High-speed impacts deal damage or destroy objects. Do not summon to restore durability.
Orrery
- Recipe: Star Caller's Staff + Moon Caller's Staff + Astral Detector.
- Right-click to summon an Astrolabe. Orbs orbit the Astrolabe instead of the character.
- Orbs can deal collision damage. Frost Orbs cannot draw aggro while active.
- Locate self to restore normal orbit.
- All three weapons can be used on self to recall, disabling right-click for 2 seconds to allow other operations.
Other Items
Data Disk
- Recipe: Defragment + 2 Records + Purple Gem.
- Holds 30 slots for Data only. Provides +1 Focus when in Core.
Nuclear Battery
- Recipe: Nucleation Fluid + Bottled Lightning (one provided at start).
- Recalls Plasma Orbs (20% charge each). Charges activated Data (costs 10%, restores 20%).
- Releases a Plasma Orb then enters cooldown. Emits light on the ground using Energy.
Art of War
- Recipe: Pan Flute + 3 Papyrus + 3 Rope (crafted at Ancient Pseudoscience Station).
- Provides 1 Energy/s in Core.
- 5s cooldown when attacking. During cooldown: no Energy consumption but +33% attack power.
Runic Capacitor
- Recipe: Frazzled Wires + Electrical Doodad + 4 Marble.
- Core stats: Max Energy +30, Max Sanity +10.
- Has 1 slot. Insert activated Data to maintain full charge via Energy. Can also hold Ball Lightning or Spheric Guardian.
Bottled Lightning
- Recipe: Bottle + 10 Energy (or: 3 Moon Glass Shards + 20 Energy).
- Throwable item. Leaves a harmless electric field and 3 Moon Shard Glass pieces.
- Creates a large AoE electric current when thrown in Water.
Runic Dome
- Recipe: 6 Marble + 4 Nightmare Fuel (Tier 2 Magic station, universal recipe).
- Greatly boosts protection, insulation, and waterproofing. Reduces field of view.
Head Backpack
- Recipe: Football Helmet + Grass Suit.
- Compensates for the inability to wear a backpack when a Core is equipped.
- 12 slots (equal to Piggyback). Each item past the second reduces speed by 1%.
- 70% damage absorption. Durability equals the combined sum of the Helmet and Suit. Repairable with either component.
- Provides no protection at 0 durability, but the backpack function still works.
- Note: Not guaranteed compatible with all multi-slot equipment mods.
Auto-Shield Device
- Recipe: 2 Blue Gems + 6 Thulecite + 8 Frazzled Wires + 4 Cut Stone + 5 Electrical Doodads.
- Deployable structure that protects structures, plants, and players from damage.
- Features toggleable modes. Can only be removed with a Deconstruction Staff.
- Recharge using a Nuclear Battery or Bottled Lightning.
Most values can be adjusted in the mod configuration.
- Comments
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