Mod «[Touhou Project]Koishi Komeiji(Official Version)» for Don't Starve Together
Koishi Komeiji is a character mod with unique stats and abilities based on her mental state.
Base Stats:
- Health: 200
- Sanity: 50 (recovers 6.7 per minute)
- Hunger: 150
Passive Abilities:
- Former Hell Resident: Has night vision and is immune to overheating damage, but not fire damage.
- Free Flow: Immune to sanity drain from darkness and monster insanity auras.
- Ability to Manipulate the Unconscious: When health is not decreasing from damage-over-time effects, she loses sanity equal to 0.25% of the damage prevented. Killing a creature restores health and sanity equal to 1% of the target's max health (5% for small creatures).
State System: Koishi switches between «Super Ego» and «Id» states based on her current sanity percentage.
Super Ego State (Sanity ≥ 50%):
- Gains damage reduction equal to 68% of current sanity percentage.
- Gains 10 Planar Defense.
- Recovers 1 health every 2 seconds.
Id State (Sanity < 50%):
- Less likely to draw enemy aggression.
- Hunger rate reduced by 50%.
- Movement speed increased by 50%. While moving, she acts as a flying unit, can cross terrain, and is immune to ground effects.
- Gains an attack multiplier bonus equal to 68% of (1 minus current sanity percentage).
- Damage taken increases by 68% of (1 minus current sanity percentage).
- Gains planar damage equal to 8.5 times (1 minus current sanity percentage).
- Loses 0.1 health every 2 seconds.
Combat Skills:
- Unanswered Love: When holding no weapon or a weapon with 0 attack power, basic attacks fire two Heart Flames. This deals 17 Planar damage to the target and nearby enemies within a 4-unit radius. This attack is slightly slower than normal weapon attacks.
- Conditioned Teleport: Right-click on passable ground to dash to the location at high speed. This costs 2 sanity. During the dash, she can cross terrain, is invulnerable, and attacks enemies she collides with. Cooldown: 2 seconds.
- Catch and Rose: Right-click on an enemy to fire a Love Heart, costing 4 sanity. If the target can move, it is pulled toward Koishi. Otherwise, Koishi is pulled toward the target. Cooldown: 4 seconds.
- Stinging Mind: Five rotating Rose Spheres orbit Koishi. In the Id state, they deal 17 Planar damage to collided units. Each sphere has a 1-second cooldown per target.
Super Reflex Passives: All passive skills have a 5% chance to fail, applying one stack of Hypnosis to Koishi with no other effect.
- When Attacked (Philosophy of the Detested): 34% chance to deal 102 Planar damage to enemies within an 8-unit radius and cause panic for 2 seconds. Cooldown: 4 seconds.
- When Attacking (Koishi's Landmine): 17% chance to generate 8-16 Heart Bullets. Each bullet deals 1.7 Physical and 1.7 Planar damage and applies Controlled Burn. Cooldown: 6 seconds.
- When Dealing Damage (Barrage Rorschach Test): 34% chance to create an explosion at the target's location, dealing 85 Planar damage to all units within an 8-unit radius. Cooldown: 16 seconds.
- When Dealing Damage (Unconscious Gene): 34% chance to reduce attack damage by 60%, movement speed by 40%, and increase damage taken by 8.5 for enemies within a 16-unit radius for 10 seconds.
Craftable Items:
- Mr. Hat (Head Slot): Crafted with 20 Stones, 10 Moon Rocks, 5 Silks, and 50 Health. Provides 80% protection, 10 Planar Defense, 80% waterproofing, 240 insulation, and +10% movement speed.
- Miss Mary's Telephone (Wheel Slot): Crafted with 5 Green Gems, 20 Gold Nuggets, and 100 Health. Press Z or right-click to use skills.
- Liberation of the Id: Drains all sanity. Fires two waves of Heart Bullets (12 then 24) dealing 4.3 Planar damage each. Cooldown: 32 seconds.
- Super Ego: Restores all sanity. Pulls enemies within 16 units toward Koishi, then fears them for 4 seconds while reducing their movement speed by 40%. If Liberation of the Id was used recently, additional bullets fire from a 24-unit radius. Cooldown: 32 seconds.
- Ancestors Visit in Dreams: Costs 20 sanity. Summons 32 seeking flames that deal 17 Planar damage. Fears enemies within 12 units for 8 seconds, reducing their speed by 80% and dealing periodic Planar damage over 16 seconds. This damage interrupts attacks. Cooldown: 16 seconds.
- Barrage Paranoia: Costs 10 sanity. Fires two waves of bullets in a fan shape. Binds enemies within a 16-unit radius for varying durations depending on unit type. Cooldown: 12 seconds.
- Youkai Polygraph: Toggles sanity to full or zero. Creates radial laser bands that damage enemies and heal allies within 1.5 units. Creates a barrier that teleports escaping enemies to the center. Lasts 20 seconds. Cooldown: 50 seconds.
- Subterranean Rose: Drains all sanity. Fires 48 bullets every 0.8 seconds and blooms roses for 60 seconds. Cooldown: 180 seconds.
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