Mod «[B42] SecretZ Pandemic [MODULAR]» for Project Zomboid
This is a modular map pack for Project Zomboid Build 42, designed for singleplayer users who want control over which maps load. Each map is separated into different modules to make it easier to enable or disable them. Do not mix this version with other versions; ensure you have the correct mod enabled in-game.
This mod adds several military checkpoints, bunkers, and reworked vanilla locations converted into military bases and refugee camps. Due to the current state of Build 42 development, some tiles may appear empty as official tilepacks are not yet available. This is a temporary version, and maps may be updated or remade as stable tools are released. It is recommended to use this mod only in a new world save.
Included Locations:
- North-East Muldraugh Checkpoint
- South-East Muldraugh Checkpoint
- North-West Rosewood Checkpoint
- North-West Checkpoint
- Deerhead Lake Military Camp
- Muldraugh EVAC Point Train Depot
- Military Blockade at Rosewood-Muldraugh crossing
- Military checkpoint at Marchridge entrance and research complex
- Valley Station Mall as Military base
Known Conflicts: In case of conflicts, adjust the load order to overwrite the preferred map. Reported conflicts include Grapeseed (cell 24x45), Fort Boonesborough, and Frogtown.
Cells Used: 44_37, 44_38, 44_39, 44_40, 44_41, 41_43, 41_44, 14_26, 14_27, 14_28, 15_26, 15_27, 15_28, 16_26, 16_27, 16_28, 53_22, 53_23, 54_22, 54_23, 55_22, 55_23, 39_46, 39_47, 39_48, 39_49, 40_46, 40_47, 40_48, 40_49, 41_46, 41_47, 41_48, 41_49, 53_7, 53_8, 54_7, 54_8, 55_7, 55_8, 56_7, 56_8, 56_10, 56_11, 57_7, 57_8, 57_9, 57_10, 57_11, 58_7, 58_8, 58_9, 58_10, 58_11, 59_8, 59_9, 16_33, 16_34, 16_35, 17_32, 17_33, 17_34, 17_35, 18_32, 18_33, 18_34, 18_35, 25_43, 25_44, 26_43, 26_44, 42_43, 42_44, 43_43, 43_44, 46_31, 46_32, 47_31, 47_32, 48_31, 48_32, 23_45, 23_46, 24_45, 24_46
Technical Information:
Workshop ID: 3733167464
Mod IDs: Secretz42_Core, SecretZ_Operations_B42, SZ_Bunker_3, SZ_Checkpoint1, SZ_Checkpoint5, SZ_Checkpoint6, SZ_Checkpoint8, SZ_DeerheadLake_Base, SZ_ExtraSpawnPoints, SZ_Louisville_Military_Complex, SZ_MarchRidge_ResearchFacility, SZ_MuldraughCrossroads_Checkpoint, SZ_Muldraugh_Traindepot_EVAC, SZ_North_Checkpoint, SZ_SouthEast_LV_Checkpoint [DONT USE IT YET], SZ_The_Mall
Map Folders: ArmyGroup_Spawn, DeltaForce_Team_Spawn, SZ_Bunker_3, SZ_Checkpoint1, SZ_Checkpoint5, SZ_Checkpoint6, SZ_Checkpoint8, SZ_DeerheadLake_Base, SZ_ExtraSpawnPoints, SZ_Louisville_Military_Complex, SZ_MarchRidge_ResearchFacility, SZ_MuldraughCrossroads_Checkpoint, SZ_Muldraugh_Traindepot_EVAC, SZ_North_Checkpoint, SZ_SouthEast_LV_Checkpoint [DONT USE IT YET], SZ_The_Mall
Required mods: Community Tile Pack
| Tested on | |
|---|---|
| Project Zomboid |
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- Comments
![[PZCh] Realism [PZCh] Realism](/upload/000/u1/3/f/2623fba0.webp)

