Mod «Building Queue» for Project Zomboid
Queue up multiple building placements while one is still in progress. While the build window is open, every click reserves a queued placement instead of being rejected. When the current build finishes, the next queued action runs automatically.
Features:
- Configurable maximum queue size (default 5, range 1-20).
- Cumulative material check — clicks are only admitted if you have enough materials for the new placement plus every already-queued placement.
- Surface validation — queued tiles are blocked from each other so you cannot stack a crate on a pending crate.
- Vanilla validity respected — clicks fall through to vanilla isValid before being queued.
- Floor highlights for queued tiles plus a compact 'Build queue: N' HUD count (both toggleable in Mod Options).
- Vanilla server-side validation remains authoritative; the queue is admission/feedback only on the client.
- Queue clears on player death and on disconnect; closing the build window lets in-flight builds finish naturally.
Technical Information:
- Workshop ID: 3724301960
- Mod ID: BuildingQueue
| Tested on | |
|---|---|
| Project Zomboid |
|
- Comments
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