Mod «Chopper Drop [B42][MP]» for Project Zomboid

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Chopper Drop [B42][MP]
Periodic military supply drops create high-risk, high-reward hotspots. This mod works in multiplayer for version 42.1.14.
How It Works

  • On a configurable timer (default: every 3 hours), a helicopter flies over and drops a military supply crate.
  • A map marker appears showing the drop location to all players.
  • The helicopter sound attracts zombies from a wide radius.
  • A zombie horde (default: 30 zombies) spawns at the drop site when the first player arrives.
  • Players race to reach the crate, fight through zombies, and claim the loot.
  • After the despawn timer expires (default: 45 minutes), the crate disappears and the event ends.


Drop Location

  • Drops are placed near the center of all online players.
  • Locations favor towns and cities, though rural drops can still occur.
  • The crate always lands on a valid walkable tile on the ground floor. It shifts slightly if the target spot is blocked.
  • Minimum and maximum distance from players is configurable.


The Crate

  • Reinforced military crate that zombies cannot destroy.
  • Contains randomized loot from a pool of over 250 items, including weapons, armor, ammo, medical supplies, food, and crafting materials.
  • Loot quantity per crate is configurable (default: 15 items).
  • Uncollected crates disappear after the despawn timer expires.


When the Event Ends

  • The crate is removed if not already looted.
  • The helicopter sound stops.
  • The map marker is removed.
  • Zombies spawned at the site remain, leaving the area dangerous.


Chopper Drop Radio A rare tactical radio drops from military zombie corpses. It provides two abilities:

  • Tune In: Check the time until the next supply drop. Each use costs one charge. The radio displays remaining charges in its name and is destroyed when charges run out.
  • Early Intel: Radio holders receive drop coordinates immediately when the event starts. Other players are notified after a configurable delay (default: 60 seconds).
  • Request Airdrop: If fully charged, sacrifice the radio to call an immediate supply drop. The radio is destroyed on use. This only works when no other drop is active. A cooldown applies between called airdrops.


All radio features and the entire radio system can be disabled via sandbox options.
Sandbox Options

  • Enable or disable supply drops.
  • Timer mode: Real Time or Game Time.
  • Event frequency (minutes between drops).
  • Despawn timer (minutes before crate disappears).
  • Loot quantity (number of random items per crate).
  • Zombie horde size (set to 0 to disable).
  • Helicopter sound radius.
  • Zombie attraction radius.
  • Chopper pattern: Static or Orbit (orbit circles the sound around the drop site to spread zombies out).
  • Minimum players online (default: 0, works in solo).
  • Minimum and maximum distance from players.
  • Enable or disable Chopper Drop Radio.
  • Radio drop chance from military zombies.
  • Radio charges (Tune In uses).
  • Early intel head start (seconds).
  • Enable or disable Request Airdrop.
  • Request Airdrop cooldown (minutes between called airdrops).


Admin Commands

    1. /chopperdrop
    : Force an immediate supply drop (admin only).
    1. /chopperdropend
    : Terminate the active supply drop (admin only).
    1. ChopperDropForceEvent()
    : Force a drop from the debug console (~) or server console (
    1. /lua ChopperDropForceEvent()
    ).
    1. ChopperDropEndEvent()
    : End an active drop from the debug console (~) or server console (
    1. /lua ChopperDropEndEvent()
    ).


Multiplayer Fully server-authoritative. All spawning, loot, and despawn logic runs server-side. Compatible with Host & Play and dedicated servers.
Technical Information:

  • Workshop ID: 3678109350
  • Mod ID: ChopperDrop

Version 06.05.2026: Download


Version 06.04.2026: Download


Version 23.03.2026: Download


Version 12.03.2026: Download

Tested on
Project Zomboid
  • Build 42
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