Mod «PETA - Pipebomb-Enabled Throwable Animals» for Project Zomboid
PETA — Pipebomb-Enabled Throwable Animals for Project Zomboid.
Turn Knox County's wildlife into a walking arsenal. Strap pipe bombs to cows. Rig proximity mines on chickens. Send a deer charging into a zombie horde. PETA adds a complete animal-bomb system to Project Zomboid B42. Attach explosives to any animal, choose how they detonate, and use them as tactical weapons against the undead.
What You Can Do
- Attach Explosives — Right-click any animal → «Add Bomb» → pick your explosive.
- Remote Detonation — Right-click any armed animal and blow it up on command.
- Leeroy Jenkins Mode — Send the animal charging into zombies. Contact = detonation.
- Sensor Proximity Traps — Aerosol and smoke bombs detect nearby zombies and trigger automatically.
- Player Commentary — 35 unique lines across 3 categories.
Bomb Types
- Pipe Bomb — Proximity / Remote. Classic explosion. 10-second timer.
- Molotov — Proximity / Remote. Incendiary blast. (Fire effects coming soon.)
- Aerosol Bomb — Proximity / Remote. Chemical blast on proximity trigger.
- Smoke Bomb — Proximity / Remote. Smoke deployment. (Smoke effects coming soon.)
Multiplayer Ready
- Server-Authoritative — All damage calculated server-side.
- Per-Player Limits — Configurable bomb cap per player (default: 5).
- Ownership Enforcement — Only you can detonate your bombs.
- Held-Bomb Recovery — Pick up an armed animal? Bomb pauses and resumes when you put it down.
- Animals keep their bombs when put in and out of trailers.
- Player Immunity — Explosions don't damage other players.
- Auto-Sync — Joining mid-game? You'll see all active armed animals immediately.
Requirements:
- Project Zomboid Build 42+
- No other mod dependencies required
Configuration
- Bomb Power — Base explosion damage (default: 150)
- Bomb Range — Blast radius in tiles (default: 5)
- Bomb Beep — Enable/disable countdown beep sounds
- Max Bombs Per Player — Active bomb limit (default: 5)
- Leeroy Attraction Range — Zombie awareness range during Leeroy (default: 20)
Early Access — Known Limitations
- Flame effects — Molotov detonates but doesn't spawn fire yet.
- Smoke effects — SmokeBomb detonates but no visual smoke cloud.
- Zombie sound attraction — Relies on client-side explosion SFX rather than server noise propagation.
- Leeroy pathfinding — Animals panic and flee; they don't actively hunt zombies.
Version 0.66 MB: Download
| Tested on | |
|---|---|
| Project Zomboid |
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